I truly believe that being aware of how strong/weak you actually are helps you be a better battleground player, and improves the game as a whole. Q: Will this help me improve, or is it just to help me get salty?Ī: Yes to the first thing (and a lil’ bit to the second)!. Read: Bottom Cards of the Week 8/1/20: The Return ![]() Beyond that, the simulation is pretty holistic. Some known issues right now surround ordering of death rattles with other effects like soul juggler. ![]() The app on Purple’s stream from Sunday (we were talking around 1 hour 15 minutes): Ī much older version on Firebat’s stream from Saturday: įrequently asked questions that I’ll get out of the way now-Ī: Broad strokes, it gets the board state from a log generated by the hearthstone client, then runs thousands of simulations of that board to determine the stats mentioned above.Ī: Pretty? It’s hard to judge the accuracy of something like this because the only way to check it is reviewing the fights it produces and seeing if it misses/misunderstands something. Video of me using/ talking about the app: For now I’d love some feedback and to answer any questions y’all might have! If possible I’d like to keep this thread focused on the app/ the design process, but I’d be happy to do a more AMA style thread later. It’s still in early alpha cuz it’s hella buggy and I’m making changes all the time, so it isn’t public yet. ![]() The hope is that this enables better play over time as people realize whether or not they were legitimately stronger and got scammed, or are just playing a weak strategy relative to the rest of the lobby. The app automatically tells you how likely you are to win, lose, or tie each fight of battlegrounds based on the initial board state and any hero powers players use. For the past few months I’ve been working on an app for battlegrounds.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |